According to The Free Dictionary (2013) activity is: “An
educational process or procedure intended to stimulate learning through actual
experience” Thus, activity is a set of tasks that imparts knowledge and skills.
Activities make students to bring learned contents from the theory to the practice.
Activities based on the TPR
Figure 12 Activities based on the TPR
Created
by Mauricio Matabay
“A running dictation gets students out of their
seats and engages reading, writing, listening and speaking skills” (Tate, A.,
2014) This activity is used to develop the four English skills of students. It
is mainly linked to TPR because students need to move to read and get an
article and do a role play.
This activity is developed in several steps:
Step 1: Select an article related to a previous topic developed in
class. It could be a paragraph, short dialogue, lyrics, etc. Write it down on a
paper or print it. Put the articles at the front of the classroom or hold them
on different walls of the classroom.
Step 2: Encourage students to work in heterogeneous groups, and
assign roles like: runner, writer, check evaluator, report, actor, etc.
(depending on the number of students per group)
Step 3: Explain students each role. Runner is who run, read the
article and dictate to the writer. Writer is who takes notes. Supervisor is who
correct grammar mistakes of the article. Reporter (optional) is who tell the
class what they wrote. Actor is who does a role-play about the article.
Step 4: When time starts, the
runner from each group runs straight to the article and memorizes as much text
as possible. Then, the runner returns to the writer and reports what was read.
The writer takes notes while the supervisor corrects mistakes. This continues
until the text is complete.
Step 5: Reporter reproduces the articles to the class.
Follow-up activity
Step 6: Encourage students to use learned useful expressions and
personal information like: names, age, likes and dislikes, etc., to change
parts of the article.
Step 7: All members of the
group have to do a role-play about their own article using manipulatives,
realia, or visuals. Encourage students to choose the best role-play.
Figure 13 Running Dictation.
Created by Mauricio Matabay
Wikipedia (2015) refers to role-playing game as
“A game in which players assume the roles of characters in a fictional setting.
Players take responsibility for acting out these roles within a narrative,
either through literal acting or through a process of structured
decision-making or character development” Thus, students can create fictional
characters with the help of some guidelines provided by the teacher.
Here, the role of the teacher is simply a
facilitator who gives students some rules and guidelines to play a role-playing
game. With clear instructions students able to work on a script that guides the
roles and the dialogue lines of each characters.
A good role-playing game involves planning, organization, a script which
contains useful expressions and different states of mind of characters, body
language, interaction with the public, use of realia or visuals, heterogeneous
grouping, and active participation.
Figure 14 Role-playing
Created by Mauricio Matabay
The following figure suggests the process to do
a good role-play.
Figure 15 Role-play process
Created by Mauricio Matabay
Steps 1: Encourage students to work in small groups.
Step 2: Assign the role of
spell master to one student who keeps pictures.
Step 3: The spell master says the name of the picture and then asks
one student to spell the word. The student who spells the word has to use
actions instead of letters for e = clap, i = hop, s = stomp, and t = spin. If
the student spells and acts the word correctly, he or she gets a point. For
instance, if the word to be spelled is peanuts
he must spell physically and orally in this way: p-clap-a-n-u-spin-stomp.
Step 4: If the student does
not spell and act the word out correctly, the spell master spells and acts the
word out. Then, the spell master gives a new picture or word to the next
student.
Step 5: The student who has more points at the end of the game is
the winner.
Figure 16 Stomp, spin, spell.
Created by Mauricio Matabay
This game can be developed by small groups or
total grouping of students where one of them is Simon and gives commands to be
followed by the rest of the students. The rest of the students usually respond
physically or orally. Commands must only be followed if prefaced with the
phrase "Simon says" If not, students do not follow any command.
For example, Simon says, put your
hands up! Players have to put their hands up. Simon says, sit down! Players have to sit down. But, if the command
is Stand up! Nobody has to stand up, because the phrase Simon says does not
preceded the command. If any player follows the command he or she is
immediately eliminated from the game. This is the ability to distinguish
between valid and invalid commands.
The object for the
student acting as Simon is to get all classmates out as quickly as possible.
The player who has followed all of the given commands correctly is the winner.
Figure 17 Simon says
Created by Mauricio Matabay
It is an activity developed by Evan Gardner and
used for acquiring languages. WAYK is a system that involves gestures and body
language to facilitate communication and interaction.
According to Gardner, E., (2012), “Where Are Your Keys? is partially based
on the Total Physical Response"
This activity is developed following these
steps:
Step 1: Encourage students to work in small groups.
Step2: Deliver manipulatives, realia, visuals, etc. to each group.
Step 3: Explain each student takes turn to be the interrogator. For
each question the interrogator uses gestures. For instance, Students work with
flashcards and the question is What is he
doing? For the word what interrogator
claps, for the word is interrogator makes
a circle in the air with his/her hands. For the word he interrogator points the picture with his finger. For the word doing interrogator makes a spiral with
in the air his/her finger.
Step 4: The other students have to answer the questions using
gestures, too. For instance, the question was What is he doing? The answer (according to the flashcard) could be
He is playing basketball. For the
word He students point the picture
with their finger. For is students
make a circle in the air with their fingers. For playing students turn around. For the word basketball students jump like they are playing basketball.
The student who responds physically and orally
the questions without mistakes is the winner.
All of these activities can work well under any
philosophical approach by selecting the appropriate strategies and methods.
Figure 18 WAYK
Created by Mauricio Matabay
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